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Arma 3 virtual arsenal editor
Arma 3 virtual arsenal editor












arma 3 virtual arsenal editor

Syntax (shared by all mentioned functions): You can preview all functions in in-game Functions viewer (while in editor, press Functions button or Ctrl + F) Add To set which specific items should be available, use functions mentioned below.

  • Passed arguments are the same as in addAction condition, i.e., _target - the box, _this - callerĮxample (paste it into init field of a box).
  • This forceAddUniform "U_I_CombatUniform" įor "_i" from 1 to 4 do ) condition for showing the Arsenal action You can import loadouts from Virtual Arsenal into ACE Arsenal, face, voice, insignias, and items from mods that aren’t loaded won’t be ported.Comment "Exported from Arsenal by DavidArmstrong85"
  • Red: Missing mods / class not defined, this takes precedence over grey if there is also unavailable items.ġ.2.1 Importing loadouts from Virtual Arsenal.
  • Grey: Some items in that loadout are not available in that box.
  • White: All items are available and will be loaded.
  • The color coding for loadouts is as follows: This limitation applies to all tabs as well as imported loadouts. Saving loadouts from the default and public tabs will save them in your profile, they will show up in the “My loadouts” tab if you switch back to it.Īll loadouts can be loaded, however items not available or missing, will NOT be added. Loadout names are unique, you cannot have two loadouts with the same name, however you are able to rename loadouts. “Default loadouts” and “Public loadouts” tabs can be disabled by the mission maker.
  • “Public loadouts” for loadouts made public by other players (does not persist after the owner disconnects).
  • “Default loadouts” for loadouts saved in the mission.
  • “My loadouts” for loadouts saved into your profile.
  • The loadouts screen is separated into 3 tabs:

    arma 3 virtual arsenal editor

    Insignias, faces, and voices are NOT saved Loadouts from BI Virtual Arsenal will not show up in ACE Arsenal and vice versa. * Items not currently available in ACE Arsenal but in the unit’s inventory, unique items will be omitted when loading loadouts and they can only be removed from containers.

  • Settings to disable the “Default loadouts” and “Public loadouts” tabs.
  • An other setting to invert horizontal camera controls.
  • A setting to disable mod icons to increase performance even further.
  • Mission makers can save “Default loadouts” that will be available in their own tab independently from player saved loadouts.
  • Loadouts can be shared with other players.
  • A “Clear container” button to remove all items from a container.
  • New tabs to add weapon accessories to a container.
  • Search bars for both the left and right panels.
  • The ability to select the magazine loaded into your primary / secondary / handgun without leaving ACE Arsenal.
  • ACE Arsenal has a pretty large number of improvements over BI Virtual Arsenal, here is a non exhaustive list:














    Arma 3 virtual arsenal editor